Figurine Models

Note: Due to the time constraints for this project, for the sake of conformity and efficiency, (as instructed by Art Director) all figurine models were derived from a high and low poly, T-Posed Base Mesh , originally created by Robert Anderson, Lead Character Artist- Icarus Studios.

All models are created with the intension of being 3D printed at roughly 1.5 to 2 inches in actual height, and follow strict ruling on the dimensions of the major features and details. The final game assets are derived by using a lower subdivision level of the high-poly (ZBrush) models. Final models are not meant to be animated.

I was responsible for: editing the base mesh topolgy and adding, or removing, any necessary elements to acheive desired look and identity of characters; modeling/scuplting additional details for high-poly model of characters; posing the character from t-pose using low-poly mesh and translating to higher-res versions; creating the final game assets; creating texture maps including diffuse and normal maps from hi-res projections using Zbrush, 3DS Max and Photoshop.

The Flash Princess Projectra Invisible Kid Maxwell Lord